Smashing Ground
Spell Normal

Smashing Ground

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Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).




 
 
AI Power Analysis
RemovalConfidence: MediumEvaluated Oct 5, 2026
61± 6/ 100
Power Score
Intrinsic 62
Deck 61

Smashing Ground — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 61.6 · Deck: 61.2 · Meta: provisional
  • Primary role: Removal · Secondary: Board breaker, Utility

Why it scores here

Smashing Ground is a no-cost, non-targeting 1-for-1 removal Spell that is live whenever the opponent controls a face-up monster, and the deck evidence confirms it is a genuine main-deck staple: 400 of 400 sampled decks run it, averaging 1.98 copies across 77 distinct archetypes. It converts a single card in hand into the destruction of the opponent's highest-DEF face-up body, which is real but capped value: it produces no advantage, cannot touch face-down monsters, backrow, or Link monsters (which have no DEF), and gives no board of its own. Its 0 ATK/DEF and its age earn nothing here — the score comes from cheap, generic, reliably legal interaction and near-zero deckbuilding cost, not from stats or popularity.

Axis scores

Axis Score Evidence
Accessibility 85 Normal Spell, unlimited and legal in TCG/OCG/Master Duel/Duel Links, present in 400/400 sampled decks with no cost or condition to hold it; no dedicated searcher appears in the evidence (verified/observed).
Combo & Conversion 20 combos_evidence records 0 appearances, 0 starters and 0 material uses, so it builds no board and only trades in the main phase (observed).
Resource Economy 50 It is a clean even 1-for-1 with no discard or life-point cost, but no advantage, recursion or refuel is generated (verified).
Effect & Interaction 55 It destroys one opponent's face-up monster without targeting, but is conditional on highest DEF, ignores face-down monsters and backrow, and does nothing against Link monsters that have no DEF (verified/inferred).
Material Utility 10 As a Normal Spell it provides no body, Level, Attribute or material value of any kind (verified).
Resilience & Flexibility 48 Usable in any Main Phase and non-targeting, but it is a Spell Speed 1 one-shot that a single negation or a face-down-only board blanks (verified/inferred).
Deck-Building Efficiency 85 Zero cost, zero locks, zero garnet risk, no archetype requirement and redundant copies are fine, which is why inclusion is spread across 77 archetypes (observed).

Calculation

Weight profile: Single primary role: Removal / Negation (no meaningful secondary blend). Intrinsic ≈ 61.6, Deck ≈ 61.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • No activation cost: a clean 1-for-1 trade for a single card
  • Does not target, so it bypasses several targeting protections
  • Always selects the opponent's highest-DEF face-up monster, so it answers large defensive bodies
  • Fully generic: no archetype, Type, Attribute or Level requirement
  • Unlimited and legal in TCG, OCG, Master Duel and Duel Links

Weaknesses

  • Pure 1-for-1 with no card advantage or follow-up
  • Cannot destroy face-down monsters or Spell/Trap cards
  • Cannot remove Link monsters, which have no DEF
  • Spell Speed 1 and main-phase only — slow compared with hand traps and set interaction
  • Dead if the opponent controls no face-up monster with a DEF value

Counters / choke points

  • Solemn Judgment / Spell-negation traps
  • Monsters with destruction protection or that are unaffected by Spell effects
  • Boards that keep the key monster face-down
  • Link-monster boards with no DEF to select
  • Backrow-heavy boards where the monster is not the real threat

Best use

Main-deck generic removal to clear the opponent's best face-up body before committing. Decks: Gadgets, Monarch, Machina, Gladiator Beast, Gravekeeper's, Cyber Dragon. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).'; It is a Normal Spell with no activation cost, no archetype and no once-per-turn clause; Legal in TCG, OCG, Master Duel and Duel Links
  • Observed: 400/400 sampled decks run it in the main deck (0 in side), averaging 1.98 copies; Spread across 77 distinct archetypes, led by Gadgets (14%), Monarch (8.2%) and Machina (6%); Usage statistics: Gadgets inclusion 100% at 3 typical copies; combos_evidence: 0 appearances, 0 as_starter, 0 as_material, 0 in end board; guides_evidence: 0 guides, 0 mentions
  • Inferred: Since no searcher route appears in the evidence, accessibility derives from natural draws of a 3-copy-normal-Spell slot; Because Link monsters have no DEF, this card cannot select or remove them; Removal value is capped at 1-for-1, so it stabilises rather than builds boards
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no meta/gameplay-type breakdown for the sample beyond gameplay_type_id, so the format context of the 400 decks is unconfirmed











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