Spell
NormalSmashing Ground
View:
4583
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
Smashing Ground — Power Evaluation
Final Score: 61 ± 6 · Confidence: Medium
- Intrinsic: 61.6 · Deck: 61.2 · Meta: provisional
- Primary role: Removal · Secondary: Board breaker, Utility
Why it scores here
Smashing Ground is a no-cost, non-targeting 1-for-1 removal Spell that is live whenever the opponent controls a face-up monster, and the deck evidence confirms it is a genuine main-deck staple: 400 of 400 sampled decks run it, averaging 1.98 copies across 77 distinct archetypes. It converts a single card in hand into the destruction of the opponent's highest-DEF face-up body, which is real but capped value: it produces no advantage, cannot touch face-down monsters, backrow, or Link monsters (which have no DEF), and gives no board of its own. Its 0 ATK/DEF and its age earn nothing here — the score comes from cheap, generic, reliably legal interaction and near-zero deckbuilding cost, not from stats or popularity.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 85 | Normal Spell, unlimited and legal in TCG/OCG/Master Duel/Duel Links, present in 400/400 sampled decks with no cost or condition to hold it; no dedicated searcher appears in the evidence (verified/observed). |
| Combo & Conversion | 20 | combos_evidence records 0 appearances, 0 starters and 0 material uses, so it builds no board and only trades in the main phase (observed). |
| Resource Economy | 50 | It is a clean even 1-for-1 with no discard or life-point cost, but no advantage, recursion or refuel is generated (verified). |
| Effect & Interaction | 55 | It destroys one opponent's face-up monster without targeting, but is conditional on highest DEF, ignores face-down monsters and backrow, and does nothing against Link monsters that have no DEF (verified/inferred). |
| Material Utility | 10 | As a Normal Spell it provides no body, Level, Attribute or material value of any kind (verified). |
| Resilience & Flexibility | 48 | Usable in any Main Phase and non-targeting, but it is a Spell Speed 1 one-shot that a single negation or a face-down-only board blanks (verified/inferred). |
| Deck-Building Efficiency | 85 | Zero cost, zero locks, zero garnet risk, no archetype requirement and redundant copies are fine, which is why inclusion is spread across 77 archetypes (observed). |
Calculation
Weight profile: Single primary role: Removal / Negation (no meaningful secondary blend). Intrinsic ≈ 61.6, Deck ≈ 61.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- No activation cost: a clean 1-for-1 trade for a single card
- Does not target, so it bypasses several targeting protections
- Always selects the opponent's highest-DEF face-up monster, so it answers large defensive bodies
- Fully generic: no archetype, Type, Attribute or Level requirement
- Unlimited and legal in TCG, OCG, Master Duel and Duel Links
Weaknesses
- Pure 1-for-1 with no card advantage or follow-up
- Cannot destroy face-down monsters or Spell/Trap cards
- Cannot remove Link monsters, which have no DEF
- Spell Speed 1 and main-phase only — slow compared with hand traps and set interaction
- Dead if the opponent controls no face-up monster with a DEF value
Counters / choke points
- Solemn Judgment / Spell-negation traps
- Monsters with destruction protection or that are unaffected by Spell effects
- Boards that keep the key monster face-down
- Link-monster boards with no DEF to select
- Backrow-heavy boards where the monster is not the real threat
Best use
Main-deck generic removal to clear the opponent's best face-up body before committing. Decks: Gadgets, Monarch, Machina, Gladiator Beast, Gravekeeper's, Cyber Dragon. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: 'Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).'; It is a Normal Spell with no activation cost, no archetype and no once-per-turn clause; Legal in TCG, OCG, Master Duel and Duel Links
- Observed: 400/400 sampled decks run it in the main deck (0 in side), averaging 1.98 copies; Spread across 77 distinct archetypes, led by Gadgets (14%), Monarch (8.2%) and Machina (6%); Usage statistics: Gadgets inclusion 100% at 3 typical copies; combos_evidence: 0 appearances, 0 as_starter, 0 as_material, 0 in end board; guides_evidence: 0 guides, 0 mentions
- Inferred: Since no searcher route appears in the evidence, accessibility derives from natural draws of a 3-copy-normal-Spell slot; Because Link monsters have no DEF, this card cannot select or remove them; Removal value is capped at 1-for-1, so it stabilises rather than builds boards
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no meta/gameplay-type breakdown for the sample beyond gameplay_type_id, so the format context of the 400 decks is unconfirmed






